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 Post subject: Draw distance and SSAO
PostPosted: Sat Apr 20, 2013 6:57 pm 
Joined: Tue Mar 05, 2013 1:39 pm
Posts: 36
Can someone explain this relation ship and how the draw distance affects the SSAO? Here are a couple screens. the settings are all the same except draw distance. I would like to achieve the reflections in the second screen shot but with draw distance turned up. Maybe i some settings off... these shots taken with everything pretty much on 'ultra'

Draw distance at about 240
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Draw distance at 8
Image


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 Post subject: Re: Draw distance and SSAO
PostPosted: Sat Apr 20, 2013 11:35 pm 
Joined: Tue Mar 05, 2013 1:39 pm
Posts: 36
I also did another shot played with the haze sliders etc... but this shot shows right where the draw distance is. the area of reflection is beyond the draw distance (draw distance 120)

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 Post subject: Re: Draw distance and SSAO
PostPosted: Sun Apr 21, 2013 11:25 am 
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Joined: Fri Dec 16, 2011 11:19 pm
Posts: 413
this is a long known bug in specular rendering no one has yet fixed, there is no known fix right now and has nothing to do with SSAO, this bug only happens in Deferred and has to do with the way Deferred in general works, it fades out shadows, reflections and other "special" effects on distance to reduce the FPS hit. Sadly this has a downside as you noticed.


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 Post subject: Re: Draw distance and SSAO
PostPosted: Sun Apr 21, 2013 1:06 pm 
Joined: Tue Mar 05, 2013 1:39 pm
Posts: 36
ahh I see thanks. I was pullin my hair out thinking it must be a setting im not aware of or something. thanks


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