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 Post subject: A couple future UI design ideas
PostPosted: Wed Mar 06, 2013 3:33 pm 
Joined: Tue Mar 05, 2013 1:39 pm
Posts: 36
Ok, i will start by saying I know how much Niran hates everything Firestorm. But, there was a couple UI fixes in it that made sense

The 'quick preferences' was one - a small pop up for draw distance, WL and Water presets and a couple other minor items

And of course, scroll forward and back arrows to go through the WL presets - so much faster than going through the drop down one by one

But mainly, the edit/new WL preset boxes themselves. Default size is a large, landscape size box. now when you are tweaking the atmosphere, this big ol box is smack dab on top of everything no matter where you try to move it too. What FS did that makes much more sense was to make the box portrait shape, and they combined the settings so there are only 2 tabs - atmoshpere/lighting, and clouds (even though the default method of putting the haze sliders under the haze color boxes if more intuitive than what FS did)

I mean there is no need to copy FS, but some re-thinking of these clunky boxes would be nice, and certainly, a easier way to scroll through the presets would be a most welcome enhancement!

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 Post subject: Re: A couple future UI design ideas
PostPosted: Wed Mar 06, 2013 7:22 pm 
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Joined: Fri Dec 16, 2011 11:19 pm
Posts: 413
1. F1, Quick-Draw-Distance slider in the topbar, Quick Windlight/Sky/Water Editor Buttons in the topbar.

2. http://www.youtube.com/watch?v=H6_o55gDAoY

3. https://lh4.googleusercontent.com/-0rHT50ood2o/TjD6RPfTLeI/AAAAAAAABEA/nut2pTm_l8c/s1920/Snapshot_220.png , how they were at start, they were redesigned after V1's style because its logically build and very easy to use.

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